
in which case it is more efficient to do the necessary work to implement the DLC right away. In order for them to be sincere in considering to release it elsewhere later this added work would need to already be accounted for. That's the point though, as this is a known factor ahead of time and not new information they'd get from releasing it on Steam first. It taking much more work and resources is a bit too much, but yes it would take relatively more work overall to make it compatible with different stores/platforms, even if just to have get outside their comfort zone and use the tools that would make this possible. Thus, in contrary, trying to make online DLC compatible with other platforms and stores would require much more work and resources in the long run. Currently Steamworks has no API available (and very likely won't ever be) for any platform outside Steam itself. As Red Hook cannot technically afford their own dedicated server for DD exclusively, they had to utilize Steamworks (Steam's own game-independent infrastructure for said services). Wild_wolfman: Having network play requires online servers to hold the player data and perform matchmaking.
